SBU Econ · NFL Decision Lab

Fourth Down Decision Simulator

A fast, student-friendly approximation for deciding whether to go for it, kick, or punt. Built from recent NFL play-by-play and designed for standard regulation situations.

Data window: 2020-2025 Cloudflare-friendly static prototype

Inputs

Game State

Quarter
Advanced
Offense Timeouts
Defense Timeouts

How To Read This

Positive score differential means the offense is ahead. Field position is measured as yards remaining to the end zone, so lower numbers mean the offense is closer to scoring.

Game line is from the offense's perspective: negative means the offense was favored pregame, positive means the offense was the underdog. Game total is the pregame over/under.

Recommendation

Choose an option

Verdict --
Edge --
Kick Distance --

Go For It

-- Expected win probability

Kick Field Goal

-- Expected win probability

Punt

-- Expected win probability

Model Assumptions

Conversion Probability
--
Field Goal Probability
--
Expected Opponent Start After Punt
--
Game Line Input
--
Game Total Input
--